NV_Shield_Angled_Left_RealBoxing_LR1

ProEXR File Description

=Attributes= channels (chlist) compression (compression): Zip dataWindow (box2i): [-1, -1, 5000, 2812] displayWindow (box2i): [0, 0, 4999, 2811] lineOrder (lineOrder): Increasing Y nuke/node_hash (string): “3371e30bd1004173” pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000

=Channels= A (float) B (float) G (float) ID_set_01.blue (float) ID_set_01.green (float) ID_set_01.red (float) ID_set_02.blue (float) ID_set_02.green (float) ID_set_02.red (float) ID_set_03.blue (float) ID_set_03.green (float) ID_set_03.red (float) ID_set_04.blue (float) ID_set_04.green (float) ID_set_04.red (float) ID_set_05.blue (float) ID_set_05.green (float) ID_set_05.red (float) ID_set_06.blue (float) ID_set_06.green (float) ID_set_06.red (float) ID_set_07.blue (float) ID_set_07.green (float) ID_set_07.red (float) ID_set_08.blue (float) ID_set_08.green (float) ID_set_08.red (float) R (float) diffuse.blue (float) diffuse.green (float) diffuse.red (float) displayScreen.alpha (float) displayScreen.blue (float) displayScreen.green (float) displayScreen.red (float) screenBorder_reflec.alpha (float) screenBorder_reflec.blue (float) screenBorder_reflec.green (float) screenBorder_reflec.red (float) screenReflection.alpha (float) screenReflection.blue (float) screenReflection.green (float) screenReflection.red (float)