NV_Shield_Angled_Left_RealBoxing_LR1

ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [-1, -1, 5000, 2812]
displayWindow (box2i): [0, 0, 4999, 2811]
lineOrder (lineOrder): Increasing Y
nuke/node_hash (string): “3371e30bd1004173″
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
G (float)
ID_set_01.blue (float)
ID_set_01.green (float)
ID_set_01.red (float)
ID_set_02.blue (float)
ID_set_02.green (float)
ID_set_02.red (float)
ID_set_03.blue (float)
ID_set_03.green (float)
ID_set_03.red (float)
ID_set_04.blue (float)
ID_set_04.green (float)
ID_set_04.red (float)
ID_set_05.blue (float)
ID_set_05.green (float)
ID_set_05.red (float)
ID_set_06.blue (float)
ID_set_06.green (float)
ID_set_06.red (float)
ID_set_07.blue (float)
ID_set_07.green (float)
ID_set_07.red (float)
ID_set_08.blue (float)
ID_set_08.green (float)
ID_set_08.red (float)
R (float)
diffuse.blue (float)
diffuse.green (float)
diffuse.red (float)
displayScreen.alpha (float)
displayScreen.blue (float)
displayScreen.green (float)
displayScreen.red (float)
screenBorder_reflec.alpha (float)
screenBorder_reflec.blue (float)
screenBorder_reflec.green (float)
screenBorder_reflec.red (float)
screenReflection.alpha (float)
screenReflection.blue (float)
screenReflection.green (float)
screenReflection.red (float)

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