NV_Shield_Front_Closed_LR

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 40.000000
cameraFov (float): 50.000530
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 25.620720
cameraTransform (m44f): [{1, 0, 0, -0.0602752}, {0, 0.977232, -0.212176, 26.1104}, {-0, 0.212176, 0.977232, 5.29401}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
G (float)
GI.B (float)
GI.G (float)
GI.R (float)
R (float)
Z (float)
diffuse.B (float)
diffuse.G (float)
diffuse.R (float)
lighting.B (float)
lighting.G (float)
lighting.R (float)
reflect.B (float)
reflect.G (float)
reflect.R (float)
refract.B (float)
refract.G (float)
refract.R (float)
specular.B (float)
specular.G (float)
specular.R (float)