NV_Shield_Front_Closed_LR

ProEXR File Description

=Attributes= cameraAperture (float): 36.000000 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 999999984306749440.000000 cameraFocalLength (float): 40.000000 cameraFov (float): 50.000530 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 25.620720 cameraTransform (m44f): [{1, 0, 0, -0.0602752}, {0, 0.977232, -0.212176, 26.1104}, {-0, 0.212176, 0.977232, 5.29401}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4999, 4999] displayWindow (box2i): [0, 0, 4999, 4999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000

=Channels= A (float) B (float) G (float) GI.B (float) GI.G (float) GI.R (float) R (float) Z (float) diffuse.B (float) diffuse.G (float) diffuse.R (float) lighting.B (float) lighting.G (float) lighting.R (float) reflect.B (float) reflect.G (float) reflect.R (float) refract.B (float) refract.G (float) refract.R (float) specular.B (float) specular.G (float) specular.R (float)