Adobe today announced in a blog post that it will updated its Flash Player and AIR platform with new capabilities allowing for rich 3D-accelerated graphics across desktop and mobile devices. The company boasted top to bottom 3D acceleration on supported hardware and said developers will be able to take advantage of native code libraries and tap specific hardware and software features of a target device, such as NFC, accelerometers, light sensors, magnetomeres, device vibration and what not.

2D graphics will also see significant performance enhancements with overall rendering faster up to a thousand times. AIR 3 apps can be packaged with the embedded AIR run-time and can be updated separately of the AIR runtime updates. They believe that under-the-hood tweaks will enable Flash Player 11 and AIR 3 to power console-quality games on any mobile or desktop platform and the company made compelling demos to prove their bold claims.

Flash Player 11 and AIR 3 will be available across Windows, Mac OS X, Linux, BlackBerry Tablet OS, Android and other platforms. The release candidate versions are available for download here. The company also noted it partnered with Microsoft to bring Flash Player 11 and AIR 3 to Windows Phone software. Needles to say, support for iOS is planned only for AIR 3. Go past the fold for more impressive tech demos and features.

NOTE: You can find additional clips highlighting the new features in Flash Player 11 and AIR 3 at the article bottom.

Cross-posted on 9to5Mac.com

• Accelerated 2D/3D Graphics: Full hardware-accelerated rendering for 2D and 3D graphics enable 1,000 times faster rendering performance over Flash Player 10 and AIR 2. Developers are able to animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions. A pre-release brings these same accelerated 2D and 3D capabilities to mobile platforms including Android, Apple iOS and BlackBerry Tablet OS. A production release for mobile platforms is expected in the near future. For examples of 3D games for Flash Player, visit http://www.adobe.com/go/gaming.

• AIR Native Extensions: With support for thousands of highly-optimized, open-source libraries, developers are able to tap into unique software and hardware capabilities including access to device data, vibration control, magnetometers, light sensors, dual screens, near field communications (NFC) and more. Native extensions also allow developers to more deeply integrate AIR applications with other business software.

• Captive Runtime: Developers can automatically package AIR 3 with their applications to simplify the installation process on Android, Windows and Mac OS in addition to Apple iOS. Users no longer have to download and update AIR separately on any of these platforms, or BlackBerry Tablet OS, which includes AIR built in. In addition, with the captive runtime option developers can manage version updates to their application independent of general AIR updates by Adobe.

• Content Protection: Premium video content can now be protected using Adobe Flash Access® 3 across all supported platforms, including new support for mobile platforms.

• HD Video Quality Across Platforms: Full frame rate HD video can now be displayed within AIR applications on Apple iOS devices using H.264 hardware decoding. Rich applications on televisions are also able to deliver HD video with 7.1 channel surround sound.

• Rental and Subscriptions Support: With support for Adobe Flash Access and Adobe Pass, content publishers can take advantage of rental and subscription options for more flexible business models and offer TV Everywhere content to more than 80 percent of U.S. pay TV subscribers.

• Compatibility: 64-bit support on Linux, Mac OS and Windows ensures a seamless experience with the latest 64-bit browsers.

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One Response to “Adobe unveils Flash Player 11, AIR 3 with console-quality graphics on mobile devices”

  1. The Omega Man says:

    A new life for Flash?