Skip to main content

Stadia ‘found out’ that people who buy $60 games also buy consoles, TakeTwo CEO says

Google Stadia shut down last month after merely three years of availability, and following its closure, the CEO of TakeTwo commented on Stadia’s business model as part of the reason it shut down while also questioning the validity of cloud gaming’s future to some extent.

TakeTwo Interactive is the publisher of some of the most popular games available today, including the 2K Sports franchise, Borderlands, Grand Theft Auto, and Red Dead Redemption.

It’s a publisher that was an early partner of Google Stadia, bringing some of those titles to the platform throughout its life, but also a publisher that backed away from Stadia relatively quickly when things started going downhill. NBA 2K, for instance, left Stadia with 2K21 as the final installment released on the platform and left the game broken for months on end, without any fixes or content updates.

In its latest earnings call, TakeTwo Interactive CEO Strauss Zelnick said that cloud gaming was a “distribution technology” and “not a business model.” Zelnick said that broader distribution is “always a good thing” but criticized Stadia’s business model, adding that Stadia “found out” that gamers who are “prepared to pay $60-$70 for a frontline title [are] also prepared to buy a console.” The clip below cuts off a little early, but Zelnick suggests that Stadia’s goodbye and TakeTwo’s loss of being able to sell games to players without a console “will probably have an effect around the edges,” referring to TakeTwo’s financials.

Zelnick’s comments certainly aren’t optimistic about cloud gaming, but do roughly align with that of Xbox’s Phil Spencer, who similarly (though a bit more politely) criticized Google’s business model of charging customers for games to play solely in the cloud. Spencer instead pointed to Xbox Game Pass’ model of offering players the chance to stream games from the cloud and play them locally with its subscription-based library.

Clearly, there is some truth to these sentiments. The view that Stadia would be the “Netflix of gaming” in its earlier days put a wrong idea in the minds of many potential players, many of which were against the idea of paying full price for games they could only play on the cloud. Ultimately, it probably was a large contributing factor to Stadia’s eventual death. Then again, it’s not like every service that offers a subscription-based library thrives.

More on Cloud Gaming:

FTC: We use income earning auto affiliate links. More.

You’re reading 9to5Google — experts who break news about Google and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Google on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel

Comments

Author

Avatar for Ben Schoon Ben Schoon

Ben is a Senior Editor for 9to5Google.

Find him on Twitter @NexusBen. Send tips to schoon@9to5g.com or encrypted to benschoon@protonmail.com.


Manage push notifications

notification icon
We would like to show you notifications for the latest news and updates.
notification icon
You are subscribed to notifications
notification icon
We would like to show you notifications for the latest news and updates.
notification icon
You are subscribed to notifications