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Developer manages to run Nintendo 64 and PSP games on his LG G Watch [Video]

We’ve seen a slew of emulators — everything from Macintosh II to Game Boy Color — running on Android Wear devices before, but the latest entries from Hacking Jules might be the most absurd yet. In these videos, we can see that popular PSP emulator PPSSPP and an unnamed Nintendo 64 emulator are both — albeit barely — capable of running on the LG G Watch…

It goes without saying that this is definitely a case of “why not,” rather than any kind of practical use case. Both emulators are barely chugging along (despite how impressive it is that they’re working at all). As you can see, frame rates are definitely in the realm of unplayable, and a screen of this size just doesn’t really work as a controller either.

Here are the videos:

Flurry: iOS + Android destroy Nintendo + Sony in U.S. portable gaming revenues

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Nintendo president Satoru Iwata declared Apple and iOS as the “enemy of the future” back in 2010. Not only was he right, according to new estimates for the U.S. portable game software by revenue from Flurry Analytics, 2011 seen Nintendo’s grip on the market slide even further as iOS and Android games triple their marketshare from 20% in 2009 to 60% during 2011.

The graphic above shows U.S. revenue for Flurry’s portable gaming category- a category that now includes Nintendo DS, Sony PSP, iOS, and Android. As you can see, iOS and Android have together taken the lead from Nintendo with 58% of revenues in comparison to last year’s 34%. In comparison, Nintendo DS held 57% during 2010, while dropping to just 36% in 2011. Total US revenue jumped from $2.7 billion in 2009 to $3.3 billion in 2011.

When comparing combined game revenues of the two veterans– Sony and Nintendo– with the combined revenues of the two new guys– Apple and Google– 2011 will be the first year where the emerging platforms dominate with iOS and Android estimated to take in $1.9 billion in comparison to the DS and PSP’s $1.4 billion. That accounts for a $200 million drop for Sony and Nintendo and $1.1 billion increase for iOS and Android from 2010. Perhaps investors were right to urge Nintendo to begin developing iOS titles.

As for Nintendo, the company who captured approximately two-thirds of the market in 2009 has seen their “enemy of the future” demote them to just a third of the market. Sony clearly has some catching up to do, but is hard at work on highly anticipated new handheld devices for 2012.

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