The feature is launching today as an “early preview,” and Google says that when creators start a live stream that YouTube will transcode the stream into 720p60 and 1080p60 versions. Additionally, a 30fps version of the 60fps stream will be made for devices that don’t yet support 60fps streaming.
Now we want to help you take it even further with something new: 60fps live streaming, launching today as an early preview on HTML5-compatible browsers. When you start a live stream on YouTube at 60fps, we’ll transcode your stream into 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos. We’ll also make your stream available in 30fps on devices where high frame rate viewing is not yet available, while we work to expand support in the coming weeks.
One of the most obvious use cases for this feature is probably game live streaming, and Google recognizes that. The company says that they’ve partnered with Elgato and XSplit on new versions of their various game broadcasting software options, which will be available starting today and support YouTube’s 60fps live streaming.
Finally, Google says it is also introducing HTML5 playback to all of its live streaming features. In supported browsers, YouTube live streams will now use an HTML5 player by default, which supports variable speed playback. This means that you can skip back in a video while it’s streaming and play back the parts you missed at 1.5x or 2x speed until you’re live again.
To check out some of the first live streams in 60fps, keep your eyes on #Live on YouTube.