For the past several years, Google has had a presence at the Game Developers Conference focused on mobile and cloud services. The company today detailed their “Google for Games Developer Summit” at GDC 2020 this March.
With various divisions offering different services, the company is unifying its efforts under the “Google for Games” moniker. It starts with a “Google GDC 2020 Keynote” that will feature “innovations for game developers across Google’s product teams.”
This looks to include Google Play, Google Cloud, and Stadia (represented by VP of Product John Justice) as there is no separate keynote yet — unlike last year — for the latter streaming product. That keynote, along with other sessions, will have a livestream for those that cannot attend in San Francisco.
Everything kicks off with the Google for Games Developer Summit Keynote on Monday, March 16th where product leaders from across Google will share the newest announcements for game developers. After the keynote, join in on two days of developer sessions and learn how to use Google solutions to create great games, connect with more players, and scale your business.
From March 18-20, there will be a Google for Games booth (Moscone Center Hall S627) with demos, 1:1, and a “few surprises we have for attendees.”
The first day of sessions is primarily devoted to Android games and cloud services, like Firebase. Just last week, Google Cloud announced a partnership to be Activision Blizzard’s preferred provider. There’s one Stadia session on Monday evening hosted with Google Cloud, but the bulk of talks related to the streaming service will be on Tuesday, March 17. We previously spotted one about a Semantic ML tool to help create “believable” character and in-game AIs.
More details — and possibly more sessions — will be announced over the coming weeks. Attendance requires a Game Developers Conference pass.
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