Flash Player ▪ June 4


Google has been working with Adobe to improve battery life drain caused by Flash and today flipped the switch on a new Chrome feature that does exactly that. The new feature aims to detect Flash on a webpage that is actually important to the main content and “intelligently pause content” that isn’t as important. The result is to hopefully make the web experience with Flash more power efficient to improve battery life on your laptop. Here’s how it works: expand full story

Flash Player ▪ June 29, 2012

Flash Player ▪ February 22, 2012

Google’s Chrome browser has long released with a built-in Flash Player plug-in—the result of a technology partnership between the Internet giant and Flash maker Adobe. Though Adobe still allows customers to download a standalone Flash Player plug-in for Windows, OS X or Linux, the company announced today that the Flash Player plug-in for Linux after version 11.2 would only be available with Chrome browser distribution. The Linux plug-in will no longer be available as a direct download from Adobe. While one could suspect this news foreshadows broader policy changes on Windows and OS X, Adobe insisted that is not the case.

Flash Player will continue to support browsers using non-”Pepper” plugin APIs on platforms other than Linux.

Additionally, it will continue supporting Flash Player 11.2 on Linux for years to come. “Adobe will continue to provide security updates to non-Pepper distributions of Flash Player 11.2 on Linux for five years from its release,” wrote the company in a blog post

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Flash Player ▪ September 21, 2011

Adobe today announced in a blog post that it will updated its Flash Player and AIR platform with new capabilities allowing for rich 3D-accelerated graphics across desktop and mobile devices. The company boasted top to bottom 3D acceleration on supported hardware and said developers will be able to take advantage of native code libraries and tap specific hardware and software features of a target device, such as NFC, accelerometers, light sensors, magnetomeres, device vibration and what not.

2D graphics will also see significant performance enhancements with overall rendering faster up to a thousand times. AIR 3 apps can be packaged with the embedded AIR run-time and can be updated separately of the AIR runtime updates. They believe that under-the-hood tweaks will enable Flash Player 11 and AIR 3 to power console-quality games on any mobile or desktop platform and the company made compelling demos to prove their bold claims.

Flash Player 11 and AIR 3 will be available across Windows, Mac OS X, Linux, BlackBerry Tablet OS, Android and other platforms. The release candidate versions are available for download here. The company also noted it partnered with Microsoft to bring Flash Player 11 and AIR 3 to Windows Phone software. Needles to say, support for iOS is planned only for AIR 3. Go past the fold for more impressive tech demos and features.

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