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Google Santa Tracker is back with an educational twist

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Google and Santa have a lot in common. They know when you are sleeping/awake. They also give you cool stuff but also freak you out a little bit sometimes.

Well, Google also keeps tabs on Santa and for the umpteenth consecutive year Google is following Santa on his round the world trip from the North Pole on Christmas.  This year’s tracker has some fun games to play every day but this year you might actually learn a thing or 2:

This year, you’ll find an edu touch — new geography games let you explore local holiday traditions, while a new coding project teaches basic JavaScript as you help Santa and the reindeer navigate the map. Learn how to say “Santa” in different languages, and connect with nonprofits around the world.

Of course, fan favorites are making a return this year — you can send a call from Santa to your friends and family, display Santa’s journey on the TV screen with Chromecast, and play gumdrop and reindeer racing games. You’ll be able to play each game on desktop, mobile web, or on the Santa Tracker Android app.

Jump on board with the Android app, Chrome extension or website or follow Google Maps on Google+, Facebook and Twitter in the countdown #tracksanta.


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Google releases tool to let devs bring Chrome apps to iOS & Android

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Google-Apache Cordova-Chrome

After letting us know last month that it was getting ready to release a toolkit to let developers easily bring their Chrome web apps to iOS and Android, today Google released a developer preview of the tool. In its blog post, Google explains the tool is based on open-source framework Apache Cordova, which allows devs to build native apps for iOS and Android using CSS, HTML, and Javascript. It’s also making a lot of its own core Chrome APIs available to developers through the preview. It essentially means devs will be able to bring their Chrome web apps to the App Store and Google Play, but it will also let them build new cross platform apps in CSS, HTML, and Javascript. Google explained how it works:
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‘Hurdle Races’ Google Doodle works with Gamepad API to let users interact with controller

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You may have already noticed, but Google’s latest Olympic-related doodle on the homepage is an interactive HTML5 game that celebrates hurdle races. Users can notably pair a USB-powered gamepad, keyboard, or mouse to control the game’s runner and to help him conquer the track’s hurdles.

Google revealed in a Google+ post today (screenshot below) that the doodle “makes use of the brand-new Gamepad API, which uses JavaScript to read the state of any gamepad controller attached to your computer, and which was just added to Chrome last week.”

Check it out: Google.com


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Mozilla launches a faster Firefox for Android with ‘Awesome Screen’

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[youtube=http://www.youtube.com/watch?v=uKqyxhEUrBg&feature=player_embedded#!]

Mozilla refreshed its Firefox for Android app today and promised an “a snappy and dynamic upgrade” that will improve everything from page load times to performance of web apps. On top of the performance upgrades that Mozilla claimed make Firefox “two times faster” than the stock Android browser, the newly updated app also received a few new features.

First, you will notice the UI has been streamlined, and it now includes a “personalized start page” called the “Awesome Screen.” The new start page, as highlighted in the video above, allows you quick access to bookmarks, browsing history, passwords, and data from your device that are stored in Firefox Sync. Mozilla also gave us an update on changes to the web platform:


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Google launches PageSpeed Insights Chrome extension v2.0

Google launched a preview of its PageSpeed Insights Chrome Developer Tools extension last year, but it just released version 2.0 today.

The add-on analyzes web page performance and offers specific suggestions on how to make them load faster. Google Software Engineers Libo Song and Bryan McQuade gave an example on the Official Developers Blog:

For instance, PageSpeed Insights can inform you about an expensive JavaScript call that blocks the renderer for too long, remind you about that new photo on the front page of your web site that you might have forgotten to resize or optimize, or recommend changing the way you load third-party content so it no longer blocks the page load. PageSpeed Insights for Chrome is a Developer Tools extension that analyzes all aspects of the page load, including resources, network, DOM, and the timeline. If you’re already familiar with the Developer Tools, you’ll find that PageSpeed Insights integrates with a toolset you’re already using.

PageSpeed Insights also runs the open-source PageSpeed Insights SDK securely to optimize images, CSS, JavaScript and HTML resources on a website. The PageSpeed Insights extension is available now on the Chrome Web Store.


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New iPad’s A5x chip beats out Tegra 3 in many benchmark tests, but not all

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[youtube=http://www.youtube.com/watch?feature=player_embedded&v=TQlu39SIH6M]

When Apple launched the new iPad on Friday, it did so with a new dual-core A5x processor and quad-core graphics inside. During the product’s unveiling, Vice President of Worldwide Marketing Phil Schiller talked about the new chip noting that it provides four times the performance of Tegra 3. Nvidia was quick to question the slide displayed by Apple onstage (pictured right), which did not provide any specific benchmark data. We now finally have some solid benchmark tests courtesy of Laptop Mag that provide us new insight.

For the benchmark tests, Laptop Mag used an ASUS Eee Pad Transformer Prime, which is powered by Tegra 3, and put it up against the new iPad in GLBenchmark 2.1, Geekbench, and browsers’ benchmarks with Sunspider and Peacekeeper. In its last test (video above), the publication did a side-by-side subjective gaming performance test to try to spot any noticeable differences between the same title running on both devices. Here is what the publication found:


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