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CoWatch is the Indiegogo-fueled smartwatch powered by Amazon’s Alexa

After the big splash made by smartphones and then, albeit with less of an impact, tablets, various forms of smartwatches have tried to sneak in into everyone’s digital life. As companies like Google and Apple try to extend their reach with increasingly bigger ecosystems that attempt to lock users in, the smartwatch race may prove to be an important area, despite the generally lukewarm reception consumers seem to have so far given.

Indeed, much like with chatbots, companies like Microsoft and Amazon may be interested in having a part of their services used right on your wrist, and while not directly coming from the Seattle company, it looks like Alexa may be your next wearable’s digital assistant. iMCO and Chronologics, the two companies behind the project, seem to be on track to deliver the “CoWatch” smartwatch, and have started an Indiegogo campaign that already raised over $10,000 in the first day of debut…


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Unboxing and building FurniQi – The side table with wireless charging built-in [Video]

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Last week, Fonesalesman — the company behind the LG G4 PWRPatch I showed you recently — announced that it is launching a side table with a built in Qi-standard wireless charging unit called FurniQi. It’s made from  sustainable bamboo, and is designed to remove the usual clutter associated with having wireless chargers lying around on surfaces, and I unboxed it and built it…


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Yota launches Indiegogo campaign to bring the YotaPhone 2 to the US

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Yota Devices wants to bring the YotaPhone 2 to the United States, and today they launched an Indiegogo campaign to help accomplish that goal. The unique smartphone, which notably sports “two fronts,” brings the convenience of a fully-customizable always-on ePaper display. And the American market has apparently seen the benefits of the rear display, including saved battery life and more, because the phone has almost passed its funding goal in the first couple of hours…


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Indiegogo launches official Android app for crowdfunding on the go

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Following the launch of its official iPhone and iPod touch app earlier this year, crowdfunding service Indiegogo has now launched an official Android app on the Play Store. Indiegogo promised that an Android app was coming back in July after its international traffic on mobile devices doubled in the previous year.
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Crowdfunding service Indiegogo has an Android app on the way

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Crowdfunding service Indiegogo is finally going mobile alongside the launch of a new look for its main website and a recent $40 million Series B funding round in January. While noting the platform’s traffic has doubled international on mobile over the last year, the company today launched its first mobile app for iPhone and iPod touch. Android users don’t get to join in on the fun today, but the company did sneak in a mention that an Android app is indeed in the queue:

Android App Is In Flight!.. We know that many of our funders and campaigners are on Android – ourselves included! We’re excited to bring our platform to Android devices everywhere… Sign up below and we’ll let you know as soon as it’s ready for you.

Those interested in learning more when the Android app is available can sign up here. We imagine the app will have many of the same features of the iOS version launched today, which includes the ability to both discover and support projects and manage campaigns you’ve launched.

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Google does a ‘Mythbusting’ for Glass, debunking 10 myths

From: The Top 10 Google Glass Myths is Google’s attempt to mainstream Glass usage some more. I hate to say it but if feels like Glass is on the downslope. So without further adieu:

Mr. Rogers was a Navy SEAL. A tooth placed in soda will dissolve in 24 hours. Gators roam the sewers of big cities and Walt Disney is cryogenically frozen. These are just some of the most common and — let’s admit it — awesome urban myths out there. Myths can be fun, but they can also be confusing or unsettling. And if spoken enough, they can morph into something that resembles fact. (Side note: did you know that people used to think that travelling too quickly on a train would damage the human body?) In its relatively short existence, Glass has seen some myths develop around it. While we’re flattered by the attention, we thought it might make sense to tackle them, just to clear the air. And besides, everyone loves a good list:

Myth 1 – Glass is the ultimate distraction from the real world – Instead of looking down at your computer, phone or tablet while life happens around you, Glass allows you to look up and engage with the world. Big moments in life — concerts, your kid’s performances, an amazing view — shouldn’t be experienced through the screen you’re trying to capture them on. That’s why Glass is off by default and only on when you want it to be. It’s designed to get you a bit of what you need just when you need it and then get you back to the people and things in life you care about.

 

Myth 2:  Glass is always on and recording everything – Just like your cell phone, the Glass screen is off by default. Video recording on Glass is set to last 10 seconds. People can record for longer, but Glass isn’t designed for or even capable of always-on recording (the battery won’t last longer than 45 minutes before it needs to be charged). So next time you’re tempted to ask an Explorer if he’s recording you, ask yourself if you’d be doing the same with your phone. Chances are your answers will be the same.

Myth 3 – Glass Explorers are technology-worshipping geeks – Our Explorers come from all walks of life. They include parents, firefighters, zookeepers, brewmasters, film students, reporters, and doctors. The one thing they have in common is that they see the potential for people to use technology in a way that helps them engage more with the world around them, rather than distract them from it. In fact, many Explorers say because of Glass they use technology less, because they’re using it much more efficiently. We know what you’re thinking: “I’m not distracted by technology”. But the next time you’re on the subway, or, sitting on a bench, or in a coffee shop, just look at the people around you. You might be surprised at what you see.

 

Myth 4 – Glass is ready for prime time – Glass is a prototype, and our Explorers and the broader public are playing a critical role in how it’s developed. In the last 11 months, we’ve had nine software updates and three hardware updates based, in part, on feedback from people like you. Ultimately, we hope even more feedback gets baked into a polished consumer product ahead of being released. And, in the future, today’s prototype may look as funny to us as that mobile phone from the mid 80s.

 

Myth 5: Glass does facial recognition (and other dodgy things) – Nope. That’s not true. As we’ve said before, regardless of technological feasibility, we made the decision based on feedback not to release or even distribute facial recognition Glassware unless we could properly address the many issues raised by that kind of feature.  And just because a weird application is created, doesn’t mean it’ll get distributed in our MyGlass store. We manually approve all the apps that appear there and have several measures in place (from developer policies and screenlocks to warning interstitials) to help protect people’s security on the device.

Myth 6: Glass covers your eye(s) – “I can’t imagine having a screen over one eye…” one expert said in a recent article. Before jumping to conclusions about Glass, have you actually tried it? The Glass screen is deliberately above the right eye, not in front or over it. It was designed this way because we understand the importance of making eye contact and looking up and engaging with the world, rather than down at your phone.

 

Myth 7 – Glass is the perfect surveillance device – If a company sought to design a secret spy device, they could do a better job than Glass! Let’s be honest: if someone wants to secretly record you, there are much, much better cameras out there than one you wear conspicuously on your face and that lights up every time you give a voice command, or press a button.

Myth 8 – Glass is only for those privileged enough to afford it – The current prototype costs $1500 and we realize that is out of the range of many people. But that doesn’t mean the people who have it are wealthy and entitled. In some cases, their work has paid for it. Others have raised money on Kickstarter and Indiegogo. And for some, it’s been a gift.

Myth 9 – Glass is banned… EVERYWHERE – Since cell phones came onto the scene, folks have been pretty good at creating etiquette and the requisite (and often necessary) bans around where someone can record (locker rooms, casino floors, etc.). Since Glass functionality mirrors the cell phones (“down to the screen being off by default), the same rules apply. Just bear in mind, would-be banners: Glass can be attached to prescription lenses, so requiring Glass to be turned off is probably a lot safer than insisting people stumble about blindly in a locker room.

Myth 10 – Glass marks the end of privacy – When cameras first hit the consumer market in the late 19th century, people declared an end to privacy. Cameras were banned in parks, at national monuments and on beaches.  People feared the same when the first cell phone cameras came out. Today, there are more cameras than ever before. In ten years there will be even more cameras, with or without Glass. 150+ years of cameras and eight years of YouTube are a good indicator of the kinds of photos and videos people capture–from our favorite cat videos to dramatic, perspective-changing looks at environmental destruction, government crackdowns, and everyday human miracles.

Dual-OS Android/Ubuntu handset sets new crowdfunding record – but probably still won’t be built

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The Ubuntu Edge, a handset developed by Linux enthusiasts to run both the Linux-based Ubuntu OS and Android, has beaten Pebble to set a new crowdfunding record of $10.3M, reports TNW.

The Indiegogo page has now accrued over $10.3 million in pledges, toppling the Pebble smartwatch as the highest every fixed crowdfunding campaign. The United States is the highest contributing nation, followed by the United Kingdom – where Canonical also has offices – and Germany … 
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