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Chromebook gaming gets a boost as Unity makes it easier for developers to target the platform

Gaming is one of the last thoughts that surround traditionally low-powered Chromebooks, but as the platform continues to explode in popularity, it’s something that more and more people are looking to do. While cloud gaming fills a lot of the gaps, Unity is now making it possible for game developers to natively target Chrome OS.

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Google launches Unity plugin to help developers make Chromecast-compatible games

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Google has today launched the Google Cast Remote Display plugin for Unity, in hopes that developers will now be able to more easily bring their mobile games to the TV. This is the same plugin that many games on the Play Store — including Monopoly Here & Now, Risk, and more — already use…

Today we launched the Google Cast Remote Display plugin for Unity to make it easy to take your Unity games to TVs. The Google Cast Remote Display APIs use the powerful GPUs, CPUs and sensors of your Android or iOS mobile device to render a local display on your mobile device and a remote display on your TV.

Google says that, as of today, developers can download the new Remote Display plugin for Unity from both GitHub and the Unity Asset Store.

Developers with preexisting Unity games simply need to import the Remote Display package to their project, add the CastRemoteDisplayManager prefab, and configure cameras for the local and remote displays. More detailed information can be found at Google’s Developers Blog.

Google announces Android/Unity SDKs for Cardboard VR headset, dedicated Play Store section

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Google today announced some updates for its Google Cardboard virtual reality experience that it says is now in the hands of around 500k people since launching in June (not including unofficial versions). The main updates include new SDKs for developers building experiences on Android and Unity and a dedicated section for virtual reality Cardboard apps in the Google Play store.
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