Gaming is one of the last thoughts that surround traditionally low-powered Chromebooks, but as the platform continues to explode in popularity, it’s something that more and more people are looking to do. While cloud gaming fills a lot of the gaps, Unity is now making it possible for game developers to natively target Chrome OS.
unity Stories June 29, 2021
unity Stories January 29, 2020
Google has a lot of things to work on with Stadia right now, but perhaps its biggest task is getting more games on the service. The Unity 3D engine powers a lot of games available today, and with its latest release, the engine is making it easier to bring games to Google Stadia.
unity Stories January 17, 2019
With more and more manufacturers creating “gaming” phones, and heavy hitters like Fortnite arriving on Android, it makes sense that Google would want to support developers any way they can. To that end, it seems Google is working on its own “Android Game SDK” based on Vulkan and the Android NDK.
unity Stories June 19, 2018
unity Stories May 1, 2017
unity Stories December 3, 2015
Google has today launched the Google Cast Remote Display plugin for Unity, in hopes that developers will now be able to more easily bring their mobile games to the TV. This is the same plugin that many games on the Play Store — including Monopoly Here & Now, Risk, and more — already use…
Today we launched the Google Cast Remote Display plugin for Unity to make it easy to take your Unity games to TVs. The Google Cast Remote Display APIs use the powerful GPUs, CPUs and sensors of your Android or iOS mobile device to render a local display on your mobile device and a remote display on your TV.
Developers with preexisting Unity games simply need to import the Remote Display package to their project, add the CastRemoteDisplayManager prefab, and configure cameras for the local and remote displays. More detailed information can be found at Google’s Developers Blog.
unity Stories December 10, 2014
Google today announced some updates for its Google Cardboard virtual reality experience that it says is now in the hands of around 500k people since launching in June (not including unofficial versions). The main updates include new SDKs for developers building experiences on Android and Unity and a dedicated section for virtual reality Cardboard apps in the Google Play store. expand full story