Google Wallet gets Web App, updated with all major credit cards and remote wipe

Google Wallet is now cloud-based, supports any type of credit or debit card, and it is safer than ever before thanks to secure storage and remote disabling.

U.S. carriers are extremely stingy about letting Google put the Wallet app on its own operating system. While Sprint and its Virgin subsidiary have Google Wallet enabled on most of their new Android phones, Verizon has outright banned it—even on the Galaxy Nexus. AT&T and T-Mobile, which, with Verizon, are part of the competing ISIS Wallet standard. Both refuse to carry phones that use Google Wallet, but you can buy an unsubsidized GSM Galaxy Nexus that works on both networks just fine.

Google seems to have found another way around the ban, according to the the official Google Commerce blog:

“Today we’re releasing a new, cloud-based version of the Google Wallet app that supports all credit and debit cards from Visa, MasterCard, American Express, and Discover. Now, you can use any card when you shop in-store or online with Google Wallet. With the new version, you can also remotely disable your mobile wallet app from your Google Wallet account on the web.”

Google Wallet is simple: Card information is entered on the app, or on its new online wallet and Google Play, and manageable transaction records for in-store and online purchases appear on the phone (and now the Web!) immediately after payment use.

Google also instantly charges the selected credit or debit card. Well, when a user pays, the virtual card is transmitted to the merchant, but then the back-end charges the selected card. Note: It does not directly charge the card, because it is a proxy card.

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Android 4.0 Ice Cream Sandwich ported to the $25 Raspberry Pi

We already knew Google supported the Raspberry Pi’s goal of bringing inexpensive and programmable hardware to everyone when Eric Schmidt announced some education investments would go toward purchasing the hardware and providing them to educators as teaching aids. However, we get word from the Raspberry Pi foundation today that Android 4.0 Ice Cream Sandwich has now been ported to the $25 ARM GNU/Linux box. The announcement confirmed “hardware-accelerated graphics and video have been up and running smoothly,” but audio is still missing thanks to AudioFlinger support issues. The blog post continued:

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NFL adds Google+ Hangouts to Fantasy Football

Google Senior Vice President of Engineering Vic Gundotra just posted an exclusive link on his Google+ profile for users to Hangout with their fantasy league at NFL.com.

The league is integrating Google+’s popular Hangout video-chat feature on NFL.com to give users a chance to visually interact with other Fantasy Football players from anywhere at any time. This is a huge advancement for the imagination-based sport, which typically eyes participation growth without any changes to technology.

According to The Wall Street Journal, this is the first time Google has implemented Hangouts into a third-party service. The feature is free and available 24/7 by way of a button on fantasy team pages. Google also increased Hangout’s 10-person limit, because leagues usually have about 12 players.

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Google cancels consumer launch of Nexus Q via email to preorder customers

Google just sent an email to customers who pre-ordered the Nexus Q to announce it will postpone the consumer launch of its media-streaming device.

The Nexus Q originally received a mid-July shipping time, but Google apparently decided to go back to the drawing board over “initial feedback from users.”

Google is apologizing to those who pre-ordered the $299 Nexus Q by sending them a free one. The U.S.-made device is akin to an Android- and Google services-compatible Apple TV, but it does not run apps.

Google’s email is below.

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Chrome stable hits version 21 with Retina fonts/graphics

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Chrome stable just hit version 21, so you can move back to stable from Canary if you have a Retina MacBook Pro. Other goodies include:

  • Chrome now includes the getUserMedia API, which lets you grant web apps access to your camera and microphone without a plug-in. The getUserMedia API is the first step in WebRTC, a new real-time communications standard which aims to allow high-quality video and audio communication on the web.
  • The getUserMedia API also allows web apps to create awesome new experiences like Webcam Toyand Magic Xylophone. In Chrome Web Lab, if you’re on the latest version of Chrome, the Sketchbots experiment uses getUserMedia to let you take a picture of your face, which is then converted to a line drawing and sent to a robot in the Science Museum in London. The robot then draws out your portrait in a patch of sand, which you can watch live on YouTube and visitors can watch in person at the museum. It’s just about as crazy as it sounds, and twice as cool.
  • In addition, today’s Stable channel release includes deeper Google Cloud Print integration,expanded support for gamepads, and support for high-resolution Mac Retina screens. To check it all out, just download Google Chrome.

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Apple vs. Samsung: Opening Statements in the (Patent) trial of the century

Apple and Samsung appeared in a San Jose federal court today, where U.S. District Judge Lucy Koh presides, to give opening statements starting at 9 a.m. PST.

Apple filed the first suit in this monumental case in April 2011. The Cupertino, Calif.-based company claimed Samsung infringed its patents by “slavishly copying” its iPhone. Samsung, a South Korea-based Company, promptly countersued.

This is one of the important cases to go to trial among a slew of other litigations on smartphone patents. If Apple wins, Samsung could suffer a financial blow and the ability to sell its infringing products in a large market. If Apple loses, its “thermonuclear war” against Android smartphone manufacturers could essentially wither away as Samsung collects royalty fees.

This morning’s most notable highlights are below (continually updated).

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